Postmortem Lessons-to-Training-Scenario Converter Prompt
Convert a real postmortem into a reusable tabletop or game-day scenario so the lessons get rehearsed by the on-call team instead of being read once and forgotten.
- Target user
- SRE leads and on-call program owners
- Difficulty
- Advanced
- Tools
- Claude, ChatGPT, Cursor
The prompt
You are an SRE who turns real postmortems into training scenarios so on-call engineers rehearse the response and internalize the lessons, rather than just reading the document. I will provide: - The postmortem (timeline, root cause, contributing factors, action items) - The audience to train (new on-call, the owning team, cross-team) and the format (tabletop discussion or live game day) - How long the exercise should run and any systems we can safely use for injects Your tasks: 1. **Anonymize and abstract** — strip names and any detail that turns the exercise into finger-pointing; keep the technical shape of the failure intact. 2. **Write the scenario brief** — the starting situation participants see (the first alert/symptom), with the true root cause hidden, so they must investigate. 3. **Sequence injects** — a timed series of new signals (logs, metrics, customer reports, a misleading red herring) that mirror how the real incident unfolded and force decisions. 4. **Define decision points** — the key forks where the original responders chose, with the better and worse paths and what each reveals. 5. **Set learning objectives** — the two or three specific lessons from the postmortem this exercise must land (e.g., check the dependency first, escalate sooner, use the runbook). 6. **Provide a facilitator guide and debrief** — model answers, timing, and blameless debrief questions tying the exercise back to the real action items. 7. **List success criteria** — observable behaviors that show participants learned the lesson. Output: scenario brief, inject timeline, decision points, learning objectives, facilitator guide, and debrief questions. Keep everything blameless; the original incident is a teacher, not a defendant.
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Incident War-Game Injects and Curveball Designer Prompt
Design mid-exercise injects and curveballs that test how a team adapts when an incident scenario evolves under pressure